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Quality of Experience
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. Quality of Experience: evaluating Interaction Design
Paying close attention to how people really live, to the larger environment as well as to the seemingly unimportant details, can often result in surprising insights.
Diagram

. "Quality of experience:
Defining the criteria for effective interaction design"
interactions,
May+June 1996, volume 1113

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Here's where we have given
this lecture.

. HOW Design Conference
1998

Proctor & Gamble
Pride Symposium
1998

Design Management Institute
The 2nd Conference on Design Management in the Digital Environment
1997

SEGD
(Society for Environmental
Graphic Design)
1997

CSUMB
(California State University Monterey Bay)
1997

ACD
(American Center for Design)
Living Surfaces Conference
1996

Stanford University
1996

WWW6
(Sixth International Worldwide
Web Conference)
1996

BAYCHI
(San Francisco Bay Area
ACM SIGCHI)
1996

 

 
What makes a breakthrough product? Technological innovation, marketing savvy and design expertise are not enough. Critical to the success of any product in today's market is getting to know and understand consumers well.

At the center of a successful product development process is quality of experience. The experiences that people have, as they use a range of products, from off-the-shelf software to websites, from electronic games to medical diagnostic equipment, are what interaction design is all about. There are nine criteria that define successful interaction design. These include understanding of users, an effective design process, and a final product that is learnable and usable, needed and desired, manageable, appropriate, customizable, and offers a satisfying aesthetic experience. When taken together, these criteria lead to experiences that are engaging and productive.

People, frequently labeled as "market segments" or "audiences," are actually perceptive and articulate individuals who are more than willing to say what works for them and what doesn't. Selling the customer short by relying on assumptions, or worse, focusing on abstract labels rather than human beings can cause a disconnect that deprives product research and development processes of critical knowledge.

Paying close attention to the way people live, to the larger context as well as to those often mundane or seemingly unimportant details, can often result in surprising insights. And by the same token, understanding the way people feel and crediting the emotions they experience as they use a product, can lead to unimagined opportunities.

Caring about the consumer can result in a win for everybody: for savvy companies, increased market share and boosted brand loyalty, and for those folks out there, quality products that fit their needs and add value to their lives.


Interactive Diagram  .

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